The Utilization of ICT Tools in Greek and Russian Universities

dc.contributor.authorDegteva, Alinaen
dc.date.accessioned2024-07-01T06:08:23Z
dc.date.available2024-07-01T06:08:23Z
dc.identifier.urihttps://olympias.lib.uoi.gr/jspui/handle/123456789/38083
dc.identifier.urihttp://dx.doi.org/10.26268/heal.uoi.17790
dc.rightsDefault License
dc.subjectInformation and communication technologies (ICT)en
dc.subjectICT toolsen
dc.subjectHigher educationen
dc.subjectProfessorsen
dc.subjectStudentsen
dc.subjectGreecRussiaen
dc.subjectDigital competenceen
dc.subjectDigital skillsen
dc.subjectEducational gamesen
dc.subjectClasscraften
dc.subjectΤεχνολογίες Πληροφορικής και Επικοινωνίας (ΤΠΕ)el
dc.subjectΕργαλεία ΤΠΕel
dc.subjectΤριτοβάθμια εκπαίδευση,el
dc.subjectΚαθηγητές,el
dc.subjectΦοιτητέςel
dc.subjectΕλλάδαel
dc.subjectΡωσίαel
dc.subjectΨηφιακή ικανότηταel
dc.subjectΨηφιακές δεξιότητεςel
dc.subjectΕκπαιδευτικά παιχνίδιαel
dc.titleThe Utilization of ICT Tools in Greek and Russian Universitiesen
dc.titleΗ Αξιοποίηση Εργαλείων ΤΠΕ σε Ελληνικά και Ρωσικά Πανεπιστήμιαel
dc.typedoctoralThesisen
heal.abstractThis doctoral thesis explores the multifaceted landscape of information and communication technologies (ICT) in university education, offering a comprehensive examination of foundational concepts. The research encompasses the definition of ICT, its role in education, and the intricacies of ICT tools. A thorough review of modern education frameworks, including the comparative analysis of educational systems in Greece and Russia, provides the background for an in-depth analysis. The study scrutinizes prevalent approaches to integrating ICT into the learning process via exploring interactions, learning theories, distance learning, collaborative strategies, and gamification of education. In the Results section, the thesis carries out a cross-cultural comparison focusing on the digital competences of professors in Greece and Russia, as well as the perception by the students from the two countries of distance learning and use of ICT tools in educational process. The findings reveal challenges faced by professors, as well as students, with a noteworthy distinction in the proficiency of handling gaming tools. Subsequently, a case study involving students reflects different levels of preparedness for different ICTs, highlighting the specific challenges faced by Greek students, particularly in the field of gaming applications. The next study centers around the evaluation of the Classcraft game among Greek students addressing a notable gap identified in Greece in both professors and students. The experiment showed that Classcraft intensified student engagement and improved learning outcomes. The positive feedback received from the interviews and practical tasks highlights the potential of educational games to enhance the learning experience. In conclusion, the doctoral thesis puts forward a promising educational proposal. The initiative advocates for the integration of educational games into the curricula of Greek universities, aiming to improve the overall learning experience. This proposal emerges as a strategic response to the identified challenges and stands as a testament to the evolving landscape of digital learning.en
heal.academicPublisherΠανεπιστήμιο Ιωαννίνων.el
heal.academicPublisherIDuoiel
heal.accessfreeel
heal.advisorNameΠαγγέ, Πολυξένηel
heal.committeeMemberNameΒαμβακούση, Ξανθήel
heal.committeeMemberNameΠλακίτση, Κατερίναel
heal.committeeMemberNameΣακελλαρίου, Μαρίαel
heal.committeeMemberNameΓκόγκας, Θεμιστοκλήςel
heal.committeeMemberNameΤόκη, Ευγενίαel
heal.committeeMemberNameΝικηφορίδου, Ζωήel
heal.committeeMemberNameΠαγγέ, Πολυξένηel
heal.dateAvailable2024-07-01T06:09:23Z
heal.fullTextAvailabilitytrue
heal.languageenel
heal.numberOfPages147 σ.el
heal.publicationDate2024-06
heal.recordProviderΠανεπιστήμιο Ιωαννίνων. Σχολή Επιστημών Αγωγής.Παιδαγωγικό Τμήμα Νηπιαγωγών
heal.typedoctoralThesisel
heal.type.elΔιδακτορική διατριβήel
heal.type.enDoctoral thesisen

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